Welcome to yet another gunpla
review. On this occasion I am going to review another High Grade model kit from
the Gundam Build Fighters Try Island Wars OVA/ extra episode, Minato Sakai’s
second master piece ZZII or Double Zeta II. The kit was released together with
HG Gyancelot which I have review on the previous entry. The price for the kit
is ¥2600
or around Rp340,000 in Indonesia. Let’s just zip zap to the review!
Box & Runners
The kit comes with a slightly
larger HG box with the familiar Build Fighters layout and design.
Nothing too
special with the box while the sides of it are filled with the kit’s selling
points, including its transformation gimmick.
The kit comes with 13 plastic
runners along with a large set of polycaps and a sheet of stickers. Only two or
three of the runners were full in term of its size, while the remainders varied
though most of them comes with small amount of parts.
The first plate, A1, comes with your
typical shade of blue which we often find in gundam type mobile suit but
deeper. The runner is solely made for the ZZII, as can be seen from the tag,
and the parts that it come with will be making various section of the gunpla,
including its torso, waist, leg, shoulder and even the backpack.
The A2-plate is a partial copy of
the previous runner. Not much of a difference and the parts will be used to
build the waist, leg, shoulder and the backpack yet again.
Next is the B1 plate which comes
with the typical grey commonly used in joint and weapon parts for gunpla. The
parts included will be making ZZII’s hyper long rifle, leg frame, cannons for
the backpack and an extra connector for the transformation later on.
Adding another color to the mix
is the C2 runner which comes with pure white commonly found in other
gundam-based mobile suit. You will be getting two of this runner and the parts
will be making the kit’s arms, legs and feet. The runners are also a hand me
down from previously released ZII HGUC model kit so please do expect for some
leftovers.
The D plate comes with red which
is, again, commonly found in other gundam type mobile suits. The parts will be
making the feet and additional details for the kit’s arms, torso and waist.
This runner is also a hand me down from the ZII. More leftovers are expected.
Still continuing with the hand me
down culture, the F plate is also taken from the ZII. The runner comes in grey
in color while the parts are going to be used for several joints for the kit’s
legs and arms. There are quite of leftover from the runner including the beam
rifle but you have make the trigger or the handle on your own as no extra
handle is given.
The G1 is, again, a legacy from the
ZII and grey is again appeared to be the main theme. No leftovers even though
it was a hand me down and the parts will be used for the transformation and
some connection points for the kit’s backpack, arms and waist.
The H1 plate is a new plate for
the ZZII while carrying the same white as its predecessors. The parts will be
making the kit’s torso, head and parts of the arms.
The H2 brought another color to
the mix with its orange-ish yellow color. The runner may look yellow in the
picture but it is different the yellow commonly found in gundam type mobile
suit. The parts will be making the colar, v-fin and vent details on the kit’s
torso and legs.
The red is being brought back by
the I1 plate and the parts will be making the kit’s extreme high heels.
The I2 plate is a partial copy of
the B1 runner but comes smaller in size. The parts will be making a cannon for
the backpack and parts for the kit’s feet.
The last, actual, runner will be
the clear pink beam saber runner for, obviously, the kit’s twin short beam
sabers. Nothing too special.
A huge runner of polycaps is also
included for the kit’s massive body. Nothing too special again except its size
which differs from the polycap typically found in HG kits.
A sheet of sticker can also be
found and most of the stickers are going to be used to add more details on the
vents on the kit’s shoulders, waist and some lens for the kit’s torso, the
head—including the eyes—and the weapons.
Last but not the least, the
manual is your typical Build Fighters kit manual. Nothing too special besides
the extra pages used solely to guide you through the transformation. Some extra brochure and survey are also included...at least in mine.
Work in Progress
Nothing too difficult in terms of
the assembly as the whole but just make sure that you are following every
guidance given to minimalize errors like forgetting to put on some parts, etc.
The head was comprised of six
parts. Several stickers are going to be used to fill the head camera and the
eyes. The eye stickers, weirdly enough, are separated so you may have to take
even more caution in actually applying them. The finished product is clearly
zeta influenced, even though there are additional flare included like the
separation on the mouth piece.
The torso was made from at least
17 parts—I forgot to include two additional parts for the chest on the
picture—in addition to three polycaps for the arm connection and waist. Two
stickers will also be used to add the two camera on the chest. The color
separation is decent enough and you could put some lining on the abdomen area
to add some variation.
As many as 12 parts will be
making the waist along with a polycap to connect the waist with the leg
connector. A sticker will be used to add the vent on the back while additional
lining could also be added with some tick marks at the front of the waist.
The arms and shoulders are
comprised of 17 parts along with three polycap for the joints in the upper
arms, elbows and wrists. Stickers will be used for the vents in the armor
pieces on the kit’s shoulders. You may want to glue the wrist connection as it
fell off often rather than staying on.
The backpack is built with 23
parts and one polycap too connect the middle piece with the torso—I also forgot
to include the backpack connector on the pre-built picture. Two large stickers
will be used to cover the binders and two more will be used for the cannons’
lenses. You may want to add some additional details with lining and even
coloring some vents in the backpack.
As many as 22 parts with addition
of five polycaps, two in the foot and three in the leg, to connect them all
together. Five stickers will be used in each leg to add the details on the knee
and the back of the leg. Lining and adding shade to the edges of the legs are
recommended as the blue color are starting to get out of hand in this kit.
The long launcher was made only
with four parts in total. Nothing too special but make sure that the parts are
not bent like mine. You could fix them up by slightly bending the parts or just
hope that it will be just fine when you actually put them together.
Nothing too special on the
construction of the beam sabers as you will only need to stick the beam into
the hilt.
As many as 10 parts will be used
to build the base for the transformation including an extra connector for the
action base. The end result will clearly differ if you do transform the kit
later on, relax.
Parts, Articulations & Gimmicks
After hours of building and
adding my own style to the kit...
We are presented with a custom rendition of the
ZII and some features of Minato Sakai’s previous influence from Gundam ZZ
(Double Zeta) including the binders and bulky shoulder.
At the first I thought that my
Gyancelot was big but man…this ZZII towers over in terms of its height. The kit
easily beat an 18 meter tall mobile suit like the Gouf R35, or even the
Lightning Zeta. It is even able to reach the same height as my MG RX-78-02
Origin torso—or even its head if you count the guns on the ZZII’s backpack. The
main body of the kit may be quite slender but the well-packed backpack add
enough amount of bulk to the overall visual. However, that doesn’t come cheap
as it ended up weighing the kit back and hinder its already bad balance due to
its high heels.
The head could go up for a gaze quite well, down
quite well but not so much to the sides due to the high collar and the sharp
yet long chin and cheeks.
The shoulder could hardly be
moved due to its bulky design but they are separate from the arms so it would
not hinder any kind of arm stretch. Arms swivel are there while the elbow could
only be bent or just slightly above 90 degree. The hands are attached via ball
joints.
There are quite some parts which
can move on the ZZII’s backpack. The wings of the binder can be swung around,
even though mine was a bit too loose for it to actually stay in a fixed angle.
The cannon holders can be move through ball joints but the connection is quite
secure so not much of range could be achieved. The center piece could also be
swing forward but that will only works if you turn it the other way first while
the cannons can only be swung forward. The full burst pose is quite the looker
though.
There are some minor crunch that
could be achieved by the torso but due to the heavy backpack, the kit tend to
bend backward on its own. I advise you to strengthen the connection between the
torso and the waist by applying some top coat to the joint if you want to; it
won’t hinder the transformation afterward anyway, trust me.
The skirt armors are quite
articulate as well. The front can be moved forward even so slightly while the
back ones can be flipped and turned with some nice range. The side ones are
attached to the legs via a ball joint so the range is quite decent but it often
fell off; typical ball-jointed side skirts problem.
The legs are connected via a
universal joint so no movement is actually hindered unless the leg collided
with the highly articulated skirt armor pieces. The forward kick is decent
while the knee could bend for more than 90 degree at two points of articulation.
The feet, however, are quite limited. You can only rotate and swing it lightly
and the ankle movement is not that good as well. If it is not clear already, it
would be better for you to display the kit on an action base. The kit could
stand up well but it will take some patience and luck to achieve.
The launcher can be attached
easily to the arms with such a secure connection as well. No weight issue were
discovered as of yet but just be cautious for possible issue in the future. The
beam saber could be held even easier with no significant issue. Moreover, you
could also attach the beam saber effect to the launcher to make it a bayonet
for additional play value.
Another feature that this kit has
is the transformation into the wave rider mode and I won’t be telling you the
details as the manual has it already. The process is quite tedious as we have
to technically reassemble the gundam until it was left only with its head and
parts of his limbs. The end result, however, looks nice and does not look too forced.
This is my first transformable mobile suit and I do like it very much to say
the least. An additional adaptor is included to connect the wave rider onto an
action base.
Conclusion
The ZZII will only get 7 for its
overall ranking. I was going to put the kit on a par with the Gyancelot—as both
comes together in terms of its release—but there are some considerations that I
have in mind. The overall size and the slender design of the kit is clearly one
of its selling point but it becomes a trouble for say people who like to pose
their kit quite often as the balance of the kit is not that good for standing
without an action base. Even the transformation clearly requires on to buy the
base just for the sake of a still display. The articulation of the kit is
mediocre at best due to its bulky upper body and, again, balance issue. As it
is a transforming gundam, there are some parts that feels rather lose like the
armor pieces on the shoulders and future sustainability is on question as well
if you do transform the kit back-to-back too often. The blue color may be too
strong for some people as well. You could always paint the kit by yourself but
for just a quick presentation, the design may become rather too bland as
nothing really catches the eyes besides its armaments and height. The Zeta
based theme could also become a hit or miss as, even though it is a “gundam”,
not every people are fond of the actual aesthetics of the kit.
For the positive points, the end
result of the transformation is just one of the better design of a wave rider
to date; especially with Scramble Gundam in terms of just the result of the
transformation in my opinion. The process is indeed tedious but I think it is
worth the result. You may want to consider to buy two of the kit so that you
could display it both in gundam and in wave rider. If you do have an action
base then this kit will be a lot of fun to play with. Accessories, even though
scarce, was sufficient enough to just add enough flare to the kit. The
additional gimmick on the backpack is also a nice feature especially for the
“full-burst” shot. As the balance issue is resolved by the action base, the
decent articulation, especially found on the kit legs, could resulted in some
awesome and intimidating poses. The wave rider mode is also a fun feature to pose
around with.
That’s it for the review folks! I
might come back soon with something a bit different anytime soon but don’t
worry, gunpla is still my priority. I do have another kit in my stash, a 2013
HGBF Zaku Amazing, for me to build but it is quite “aged” so I will leave it to
you guys whether I should make a review or just build the kit normally. Leave
some comment for that and see you on the next one!





































































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