Welcome back to my gunpla review.
I’ve been busy with work so I haven’t really got the time or even a new kit for
another review. As the title may have suggested, I am going to review the 2.0
rendition of Char’s Zaku II in its Master Grade form. The kit itself was
produced in 2007 with ¥3500 suggested price or around Rp420,000 to Rp450,000 in
Indonesia (depending on which store you got the kit from). Without any other
blabbering, let’s get on with the review shall we?!
Box & Runners
The kit comes in a smaller box it
terms of its overall width but thicker in volume.
On its sides you will find
several presentations both of the kit, the accessories and several gimmicks
that the kit comes with. The box art itself is quite impressive with
cool-looking dashing pose and adequate amount of explosion behind the MS for
such stunning effect.
The kit comes with a total of 13
runners including one with the polycaps. You will also be getting two sheet of
decals, one dry-transfer and one regular decals, and a yellow bag of springs (2
springs) for the hosing on the kit’s legs.
Our first runner is the A-Plate.
The runner comes with parts with three different set of colors; nice wine-red,
dark grey or even almost black and clear. The wine-red parts will be used
mainly for the main body of the kit while the black ones are going to make the
feet, chest, knees and elbows. Moreover, the available clear parts will later
be used for the head and some scopes for the Zaku’s weapons; his machine gun
and bazooka.
The B-Plate comes fully in
salmon-pink, char’s signature color. The parts in the runner will be making the
kit’s unique shoulders and the head, along with some extra scalp part if you
want to make the kit not as commanding as it should’ve been.
The C-Plate also comes fully in
salmon-pink color. The parts from the runner will be making the arms and hand
covers of the kit.
Same color goes for the D-Plate
as well. The parts will be making the kit’s feet and parts of its legs.
The E-Plate comes with
salmon-pink color yet again and the parts will be making parts for the kit’s
legs.
After choking us with so much
salmon, the F-Plate hits us with a fresh looking grey. The parts from the
runner will be making the inner frame for several parts including the torso,
waist and even the head.
More grey can be seen from the
G-Plate which will also be making several inner frames, including the
distinguishable yet awesome left shoulder.
The H-Plate comes in grey color
yet again. Most of the parts will be making the inner frames for the kits legs.
The level of details that Bandai put into these parts are just too awesome to
ignore—even though it will be covered with the outer armor either way.
Another set of grey part can be
seen from the I plate. In addition to parts for kit’s inner frame, you will
also be seeing the tiny thrusters for the Zaku’s legs and some parts to make
the additional crane that comes with the kit as a bonus.
The J-Plate also comes in grey
and all of the parts will be making the weapons for the kit; a Heat-hawk,
Bazooka and Machine Gun.
The K-Plate might the one that
could make you go say “what the hell?” as its design is quite unique for those
of you who never build a Zaku II in 2.0 version beforehand. The parts from the
runner will be making the hosing that goes around the kit’s head, torso and
both of its legs. If you are confused, don’t you worry. Just follow the given
instruction and you’ll be fine. It’s quite hard to assemble, at least for me,
especially when I have to move the bits from one part of the plastic to the
other part which will actually connect with the kit.
The last plate comes in a small
package and with a stunning red as well for the kit’s backpack. It is quite
refreshing to see such vibrant color after we were stuffed with salmon and
greys before.
A runner full of polycaps will be
also be given. Some of them may look weird but that’s the interesting point
showing the level of design and engineering of the company despite the fact
that the kit was produced back in 2007.
You will also be getting a
yellow-bag filled with two springs which will be making the hosing on th kit’s
legs. The assembly for the hosing was not that hard even though patience and
meticulousness is encouraged when you are building it later on.
Two sheets of decals will also be
given. One comes in a classic decal form of just get it out and apply it form
while the other one comes in a dry transfer mode which is quite tedious and
difficult to apply. The markings are cool looking though.
The manual comes with similar art
with the box, so it’s good. Too bad it doesn’t come with color-splashed page
for the decal guide part. Overall guidelines for the assembly was easy to
follow and you will also be getting two color-splashed pages filled with some
origin story, gimmicks, painting guidelines and poses for the kit.
Work in Progress
Just like other MGs, the building
process will require you to build the inner frame of its parts before actually
putting its outer armor. The overall experience of building this kit was
interesting enough especially when you find out the actual details that Bandai
have provided throughout the kit inner frame. It is a shame that we will
eventually cover them but it is still nice to know how much effort that they
have given in building these kits.
The head comes in 13 parts
including two clear pieces for the eye cover and the actual mono-eye, along
with the-extremely-hard-to-assemble hosing. The idea of assembling the hosing
is indeed interesting but the bits were quite difficult to move from its
pre-assembly position thus causing some minor pain to my poor thumbs. Two types
of antenna or fins were given for some extra option; the standard one and the
“stabilizer” type.
The inner frame looks quite
unique as it is a non-Gundam unit. You don’t have to worry about the nub marks
on the clear piece as most of them will be covered by the frame, though you
shouldn’t forget to clean it either way so that the part will fit well in
covering the eye. The sticker for the mono-eye was not that bad but it might be
better for you to paint it as some bubbles may appear due to the non-flat surface
of the actual mono-eye part.
The design was good enough to
hide any obvious nub marks and the assembled head looked quite sharp. However,
you should be careful about the part that seal the hosing at the back of the
head. Mine was quite loose but not in that horrible way of not actually staying
intact. Just make sure that you plug it in properly.
In regard of the kit’s torso,
there are quite a lot of parts were needed to build it as it is also merged
with the construction of the kit’s backpack. Some visible nub marks will emerge
especially on the inner frame parts but it will be mostly covered later on
anyway so no meticulous cleaning were needed. However, minor cleaning is indeed
required to make sure that the parts will stick with each other well without
any nub marks hindering its way.
There are some disturbing nub marks
on the red wine colored parts especially on the back of the kit. Obviously it
will not be visible if the kit was seen from the front but just take caution
when cleaning the vivid red parts.
Same horrible experience can be
found when assembling the hosing for the torso as well. Yet the part when we
actually plug them into the torso was not that horrifying.
Be careful when you are going to
cut the Char Aznable’s sitting figure to place him to the cockpit. There will
be an excess of plastic that coming out of his butt. The instruction says to
cut it entirely but it will leave the figure not being able to sit properly. I
have to glue mine so it would be better if you leave some of that plastic
excess to help the figure sits properly.
The waist unit is less crowded
than the torso in terms of its parts. The gate placement of the red-wine part
were also quite good as most of them were located on the region which will not
going to be seen quite often.
The frame of the waist was quite
simple as well. There was no additional gimmicks for the leg connection
compared to the complex yet fragile ones in the RX-78-02 MG. Each part of the
skirt armor were also given some partial inner frame so it is quite nice to see
as well.
The arms were surprisingly
comprised of many small frame parts. Both of the arms were identical, just
mirrored parts and all, yet the shoulders are clearly different as it is a Zaku
unit. Make sure that you read the manual carefully so that you will not put the
part the wrong way or for the wrong hands.
The frame is nicely detailed even
though there are no “awesome” gimmick build in to it. Sometimes simpler is
better, am I right?
As you can see from the picture,
the right shoulder is a shield like while the left one is much spikier. There
are not much of a difference in terms of how they were built yet the spikes
shoulder has a small inner frame inside it while the shield is only a two piece
put together. Panel lining options are there and you might want to sand some
nub which were obviously seen on the kit’s forearms. Be careful when you try to
clean it with pen knife though, the surface is not that flat so it is quite
tricky to clean the part up. The hands were split into thumb, index finger and
three other fingers. You can split the three fingers yourself by cutting the
plastic molding that joins it for added articulation, but just make sure that
you are going to be able to cut it and clean it well.
Now the legs…the legs. So much
part were used to build these bad boys. Not to mention the irritating hosing as
well. Each legs were constructed in similar fashion so no worries even though
you have to pay attention so that no parts were swapped between each legs.
The frame of the legs were nicely
detailed as well and you can see that the knee will move in tandem with the
rest of the leg if you bend it.
No obvious nub marks were seen as the salmon pink color makes it any discoloration or gauge mark less visible than the red-wine parts. Moreover, the kit’s feet were quite simple
to assemble and they are equipped with some nice details as well. You will see
some pistons moving around, even though the outer armor will cover it later on.
Three kinds of weapons were given
along with this kit. First one is the bazooka.
Nub marks will be there as the
grey plastic is always prone to such problems. You may have to be careful in
plugging in the clear parts for the scopes as well. You may need a tweezers or
very small set of hands to properly put it right.
Similar thing goes to machine gun
as well. Nub marks were there, scope are quite hard to plug into as well.
Noting special for the heat-hawk
though. It was only one piece. Lining opportunities are there as well.
The crane was quite complex to
build for a bonus. The wheels come in separate pieces and even the deck was
built from three to four small parts. The end results are great but panel
lining has to be added for them extra details.
For the decaling…hmm…the
decaling.
The normal decals is quite easy
to put on even though they do not really add any “wow” detailing to the kit. On
the other hand, the dry decals do add some cool looking and zeonic details but
it is quite hard to put on.
You have to be really careful in
cutting the dry transfer from the sheet as you may break other decals if you
didn’t cut it well enough. In applying the sticker you also have to be thorough
in scrubbing the decals to the part or you will have the same mistakes as the
ones that I did. You have to line the sticker well as well so it doesn’t look
weird like mine as well.
Parts, Articulations & Gimmicks
After hours and hours for
building, the end result looks promising and menacing at the same time. Nonetheless,
let’s break down the gimmick and articulation of this kit as it is all have
been assembled.
The head could move up and down
quite easily with decent range upward but no so much downward. The head will
move side to side with some nice range and with an added gimmick of moving
mono-eye. I advise to not turn the head side to side to much as he mono-eye, at
least in my case, often pops out from its gears inside the head thus causing
you to fix and sometimes disassemble the head again to fix the gimmick.
From the head, let’s go to the torso and the
waist unit.
The torso could bend backward
quite well but it is not that well for the forward movement. No rotation also
from the waist due to the seemingly flexible hosing but it is better than being
too flimsy though.
The skirting armor were quite
articulate as all of the parts could be moved. The front skirts are on ball
joints and you are going to able to move it quite well. The side skirts are on
a hinge so you can move it out of the way but be careful as the side skirts may
pop out once in a while. The back skirt is on a hinge so it could be moved out
of the way as well. There are holes on the side skirts and back skirt for
weapon, heat hawk, storage and one extendable tab for the bazooka on the back
as well.
Before we go to the legs, let’s
go back up to the arms and shoulders.
The arms are attached to the
torso through a ball joint so various movement are going to be able to be
achieved. The joint from the torso to the arms can also be extended, especially
forward, so you are going to be able to turn the arm inside or outside for an
extended pose or reaching to other arm pose quite well.
The shoulder, both the shield and
the spikes, were attached through a hinge and an arm joint that is attached to
a ball joint so no problems in terms of moving the shoulder when trying to hit
some complex poses. The elbow will bend nicely for more than 90 degrees with
some added piston details on the back of it as well. The fingers for the hand
were split into three parts just like what I have mentioned and a tab on the
palm is also available for a secure grip for the weapons. The fingers,
excluding the thumb, are going to move on two points; one on the base of the
finger and one on the knuckle. You have to be careful in moving the fingers as
they may pop out from the joints, especially from the knuckle parts.
The cockpit can be accessed by
moving the two flaps on the torso but it is quite difficult to move so a pen
knife may be needed to do the gimmick. The cockpit position could be move from
the right to the left side of the torso via slides from the back of the torso.
It is quite tedious as we have to remove the backpack before accessing the
panel to slide the cockpit but it is a nice gimmick overall. The thrusters on
the backpack could be moved up and down as well but no other movement were
available.
Upper body are done. Let’s move
to the kit’s legs.
As I have mentioned previously,
there are no additional gimmick at the connection from the waist to the leg.
However, due to the articulation available on the skirting armor, you are going
to able to move the leg forward without any hindrance. The balance of the kit
was quite good as well.
The knee bend almost 180 degree
with some nice floating knee cap gimmick. The kit can almost the split will but
it was hindered by the skirt and just the design of the kit itself. Again, the
balance is quite well on this kit.
Yet another problem comes from
the hosing that goes through the leg. The connection can be quite well sometimes
but the hosing often pop out from its socket and it is quite annoying
especially when you are going to do some complex poses.
The kit can do the kneeling poses
without any problem and without any worry that you may stress the hip
connection just like the RX-78-02 MG. The feet can also bend for some
additional dynamic poses.
Legs, done. Now let’s move on to
the kit’s armaments.
The heat-hawk is easy enough to
plug to the kit’s hands with quite secure connection as well. A small connector was also included so that
you are going to be able to store the heat-hawk into the available holes on the
skirting armor.
The machine gun is a different
story though. The tab on the hand could fit to the gun quite well but the stock
often collided with the kit’s bulky arm thus making the process quite
difficult. You may have to fiddle around some more if you are planning to
display the kit with his gun on.
Similar things is applicable to
the bazooka as well. Its long barrel often collide with the kit shoulder so
over the shoulder pose is quite difficult to achieve. The kit could hold the
bazooka well without any weight issue though. The bazooka could also be stored
on a tab available on the back skirt yet it doesn’t seem to stay secure enough
and it looks uneven as it tend to lean sideways as well.
The crane was a nice bonus
overall. No issue in posing the arms as it is mostly a static cart. Multiple
combination and adjustment could be achieved easily. It is sad that the Char’s
standing figure does not come with a small base so it is quite hard to make it
actually standing.
Conclusion
If I have to put numbers for the
kit overall quality, I say the kit goes well with 7.5 in hand. I bought the kit
solely on my interest in Char Aznable’s custom mobile suit. The color is very
Char indeed and the proportion looks good overall. The building process is
interesting and quite enjoyable for a 2007 Master Grade, even though the hosing
assembly was annoying as hell to do. Nub marks could also be discovered on some
obvious places like the forearms so some extra effort are needed to achieve a
clean look. Lining possibilities were there as well especially on the arms and
some tick marks on the legs. The decals are good overall but due to my lack of
experience in putting the dry transfer decals, it ended up not as perfect as I
planned. Articulation is good considering the kit is a Zaku which is known for
its possibility hindrance. The 2.0 is real on this one yet the hosing again
becomes an annoyance, especially the ones attached to the leg. The accessories
for the kits were decent enough but some are just too big and too much of a
hustle to put on. The crane was a nice addition for some extra poses though it
may require additional setup like a diorama or something else to actually set
the scene well. All and all, the kit is a nice option if you are a fan of Char
or Zeon Mobile Suit like I am or just a person who is looking for a rival for
his MG RX-78-2 or 02 in my case as I don’t think Bandai will make any Zaku II
3.0 anytime soon.
Thank you for reading my review
and make sure to leave some comments or even some request for future reviews.
Sieg Zeon and see you later!




















































































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